Climb the World Tree. Defy the sky-gods. Die, learn, return — forge your own saga from the roots of the steppe to the nine heavens.
Every system draws from Turkic folklore — shamanic ritual, cosmological ascent, and the oral saga traditions of the steppe.
Channel ancestor spirits mid-fight. Swap between drum, bow, and blade — each run remixes your kit with relics drawn from Turkic folklore.
Nine realms branching from the World Tree. NPCs remember your deaths, your choices, and the gods you've angered — every loop deepens the tale.
Steppe, taiga, ice rivers, and dream-deserts — each realm painted by hand. Day fades to night, caravans pass, and wolves hunt whether you're watching or not.
Four heroes walk the World Tree, each bound to a different god and a different doom.
Wolf-mother's chosen. Channels ancestor spirits through ritual drum — slow to start, devastating once the song takes hold.
Gifted bow of Tengri. Every arrow a prayer — long reach, precise, vulnerable at close quarters.
Warlord reborn. Heavy armor, heavy blade — trades speed for walls of steel and earth-shaking charges.
Touched by Erlik in childhood. Fights in two realms at once — what she breaks in dream bleeds into flesh.
New shaman class, two biomes from the lower realm, and a full rebalance of relic drops.
ReadA deep dive into the underworld pantheon you'll meet below the roots of Ulukayın.
ReadJoin the next closed build. 5,000 slots — folklore heads to the front of the line.
ReadComposed by Alim Qasımov and the Atlas Ensemble — recorded in Almaty with traditional kopuz, morin khuur, and throat-singers from across Central Asia.
Climb the roots. Meet the old gods. Die a hundred deaths — then write your saga into the bark.